Making games worth remembering.

Independent Studio  ·  Austin, TX

Robert, founder of Penitent Games

Hi — I'm Robert. I'm a software engineer with over 15 years of experience working on large-scale projects. I believe games should help people bond, laugh and make memories together. Penitent Games is where I'm making that happen.

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A cyberpunk space skateboarding game. Grind asteroid belts, collect upgrades, unlock turbo tricks, and race across the galaxy to take down a corporate villain before the clock runs out. Fast, stylish, and genuinely weird in the best way.

3D Action Cyberpunk Sci-Fi Skateboarding Solo Dev
See the full pitch
Watch Cybordz gameplay

3D Artist — Define the Visual Identity of Cybordz

Primarily environments with some character work

3D Environment Artist

Cybordz is a cyberpunk space skateboarding roguelite inspired by Tony Hawk's Pro Skater. The core mechanics and gameplay loop are largely in place and continue to improve through regular observed playtests. However, the current visuals are still placeholder (functional Blender geometry, prototype materials and a Mixamo stand-in).

I'm intentionally holding back the public Steam page until the art direction is locked in. As the dedicated 3D Artist, you will define the final look of Cybordz for Steam, consoles and all marketing materials.

This is a high-ownership role at an independent studio. Penitent Games is self-publishing with no plans to work with a third-party publisher, which means you’ll have direct creative input and fast decision-making.

The neon direction is established, but the full visual style is open for you to shape. Primary focus will be environments, with some character model refinement from a contracted character artist.

I've seen strong early validation — gameplay clips on Reddit regularly get enthusiastic responses. The concept lands. Now I need the right artist to make the visuals match the game's promise.

Environment

  • Art direction for existing geometry
  • Material and texture design for the neon/cyberpunk palette
  • New environment models as the game expands
  • Lighting and atmosphere for space settings

Character

  • Refine and customize character models provided by a contracted character artist
Collaboration structure: [TERMS — revenue share / paid / hybrid — to be worked out together.] I want this to work for both of us.
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